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This paper explains the concept of gamification. lists the current models according to which educational e-courses can be designed. and proposes a conceptual eRIOOS model aimed at higher education. The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of computer games that can be used in educational e-courses at h... https://www.roneverhart.com/Stoneraven-West-Non-Ladder/
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